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		[page:Object3D] &rarr;

		<h1>[name]</h1>

		<div class="desc">Base class for Mesh objects, such as [page:MorphAnimMesh] and [page:SkinnedMesh].</div>


		<h2>Example</h2>

		<code>var geometry = new THREE.BoxGeometry( 1, 1, 1 );
		var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
		var mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );
		</code>


		<h2>Constructor</h2>

		<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>

		<div>
		geometry — An instance of [page:Geometry].<br />
		material — An instance of [page:Material] (optional).
		</div>


		<h2>Properties</h2>

		<h3>[property:Geometry geometry]</h3>

		<div>An instance of [page:Geometry], defining the object's structure.</div>

		<h3>[property:Material material]</h3>

		<div>An instance of [page:Material], defining the object's appearance. Default is a [page:MeshBasicMaterial] with wireframe mode enabled and randomised colour.</div>


		<h2>Methods</h2>

		<h3>[method:Integer getMorphTargetIndexByName]( [page:String name] )</h3>
		<div>
		name — a morph target name<br />
		</div>
		<div>
		Returns the index of a morph target defined by name.
		</div>


		<h3>[method:null updateMorphTargets]()</h3>
		<div>
		Updates the morphtargets to have no influence on the object.
		</div>

		<h3>[method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])</h3>
		<div>
		Get intersections between a casted ray and this mesh. [page:Raycaster.intersectObject] will call this method.
		</div>


		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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